Resume

Bryand J. Lassiter

Phone: 617-869-6884

Austin, Tx
E-mail: me@bryandlassiter.com
Portfolio URL: www.bryandlassiter.com

Work History

Sony Online Entertainment
August, 2009-Present
Environment Artist

Used the Unreal engine to world build levels in DCUniverse Online.
Built interiors with assets made using Maya.
Learned how to use the material editor an the particle editor in the Unreal Engine.
Tools used: Maya, Photoshop, Unreal Editor, Zbrush, Crazybump, XNormal.

Callipygian Games
September 1, 2008-April 2009
Contract Artist

Created 3D items for game characters.
Skinned Items to character rig.

Tilted Mill
July 24, 2006-January 1, 2008
Senior Artist

Responsible for production of 3D art assets.

Impending Studios
May, 2005-June 12, 2005
Contract

Responsible for design and production of 3D art assets.

Atomic Games
August, 2004-Nov, 2005
3D Modeler/Texture Artist

Responsible for production of 3D art assets.

Moto1
April, 2002-August, 2003
3D Modeler/Texture Artist

Responsible for production of 2D texture assets for NHRA 2002
Responsible for 3D/2D elements of car cockpits
Learned how to use Maya

Wesson International, Inc.
September, 1999-April, 2002
Art Director/3D Modeler/Web Designer

Tools used: 3D Studio MAX, Multigen, Adobe Photoshop, Polytrans, and Lynx
Coordinated art department with other departments to create real time tower simulators
Responsible for 2D business graphics such as business cards and web design
Low polygon modeler and texturer

Flatline Studios, LLC
August, 1996 -September, 1999
3D Modeler/Animator/Designer

Tools used:  Softimage, Photoshop, Debabilizer, Painter
Produced high-detail models for sprite animations for A.I.: Alien Intelligence (Interplay Computer game)
Produced high-detail models for sprite animations for M.A.X. 2 (Interplay computer game)(Shipped Title)
Co-produced cinematic-quality animations for character-selection and game opening sequences
Acted as lead terrain designer. Managed the production and quality output of one assistant
Worked cooperatively with Management to identify and streamline graphic design and production systems.

Education
1993-1997
Austin Community College

Classes including: Sculpting, drawing, 2D and 3D design, Photoshop, and painter courses
Currently enrolled in classes to further graphic design skills
Working towards 1st degree in graphic arts

Bastrop High School

1987- 1991

Received a deploma with a concentration in fine arts and math