Work I did on DCOnline.

These images are from the interior of the Hall of Doom I world built.  I designed and built most of the pieces in the areas I was responsible for. I also used Kismit to create or modify, existing particle effects, for my areas. I created a good portion of the textures that were used for the look of the level.

(Thanks to Ryan Rude for his prop work on the level. Thanks to Mark Ahlin for lighting help and to Ray Arriaga, who worked on other areas of the Hall of Doom.)

Screenshots of Interior of Brainiac Assault Ship. I worked on this with Jason Bretts and Ryan Rude. Jason and I split the level up and were responsible for our sections. We shared the texture making and material tasks. Ryan built many of the props used throughout the level.

These are examples of areas I was responsible for world building using existing art assets.

Here are some examples of props I made for other areas.

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